Initially I had it large but in the end it almost felt more comical when I could shrink it down to a very un-threatening one square. Ultimately I never really took to the game minesweeper, I had won the smaller one a few times but really liked the idea of one huge square being a single conglomerate mine. I don’t think this will be the last time I mess with checkboxes in a game, thats for sure. I guess it relies on a little RNG and no misclicks.Ĭheckbox Race is most certainly open sourced although I guess all in all I would consider it ‘complete’, there would be room for some css accent colors, and perhaps something to make the mobile experience a little better. If I cheat with tabs (I did consider putting something in here to stop this, or at least alert people tabs were used in their score) I can get under 15 seconds, otherwise well into the 45-1 minute mark. I have to have played this about 1000 times, mostly to test the individual pieces are all working as intended. If anything checkbox race is annoying and challenging rather than enjoyable, though I guess some people also enjoy those things. When it comes down to it, I’m not quite sure… in a way checkbox race is entertainment but because it’s so monotonous and hard to really race through quickly I feel like we’re more into the territory of art vs a game. I had previously explored this idea with checkbox olympics which unfortunately remains largely incomplete, but wanted to make a stand alone experience. I can’t really explain it much more than that, I like the element and want to make things with it. Something has always drawn me to the browsers native checkbox element, the blue checkbox for some reason appeals to me and really the simplicity of the action and quick response. Why checkboxes, why not dropdowns or something else?
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